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Audio Damage ADM Series Effects Modules – Multi-Module Patches [matttech]



This is the result of my first day experimenting with my current stock of Audio Damage effects modules, comprising the following:¬†Aeverb, FreqShift, GrainShift and DubJR. Both patches are similar, but the second one makes more use of random modulation. No additional effects were used, so everything you hear effects-wise is produced by the modules. This doesn’t make my mixing sound too impressive, but I felt it important not to confuse matters by using additional reverbs and delays etc..


DEMO 01 –¬†Multi-Module Patch (multi-module patch, with backing)

For this recording I wanted to install and experiment with a number of different Audio Damage ADM-series effects modules: Aeverb, FreqShift, GrainShift and DubJR.

1. e350 was used as the sole sound source
2. The XY output was fed into a VCA, controlled by a spiky envelope from the 4ms PEG
3. The output of this VCA was fed into a sequential switch, and then into both the Freqshift and the DubJR. A third DRY signal was also recorded
4. The e350’s Z output was fed into another VCA, and then the WMD Multimode VCA was used to pan the signal between the Aeverb and Grainshift
5. The PEG was modulated to produce erratic, random rhythms
6. A random gate was used to trigger the sequential switch, and a slow Maths LFO was used to pan the Multimode VCA
7. The end result was that the two e350 outputs were randomly sent into each Audio Damage effects module at various times.
8. During recording the controls on each module were tweaked.
9. Initially only the dry signal is heard.


DEMO 02 – Multi-Module Patch (more modulation, synths only)

This patch was essentially fairly similar to the previous one, except that a shed-load of random modulation was applied to every single CV input of the 4 Audio Damage effects modules. There was no modulation of the e350 itself, apart from a random voltage output from the Turing Machine, which was sent into the FM input to control the pitch. This was brought in and out manually at various points during the recording. All other sonic variations were achieved through modulation of the Audio Damage effects modules. No reverb was used apart from the one sound with Aeverb applied to it, so the “mix” is a little bare, but I felt it important to not confuse things by using any other delays or reverbs.

Roughly-speaking, the sounds can be heard panned as follows:

1. e350 through FreqShift – hard left
2. e350 through GrainShift – hard right
3. e350 through DubJR – slightly left
4. e350 dry / through Aeverb – slightly right